![]() Personally, Namco have seriously dropped the ball with this boss. He also has a teleport move which when you do manage to knock him down, he’s stamped on your face before you’ve realised that for a split second he has the upper hand. He also seems to auto block all the time making you attempted attack seem paltry compared to his two or three health bar draining unblockable cheap attacks. All his moves can hit you when you’re prone on the floor meaning that you can’t actually defend yourself and you will end up dying over and over again by the time you go for the achievement of complete it with every character. Azazel has a repertoire of about 4/5 moves which he can unleash almost back to back, not giving the player any benefit from being able to block or dodge successfully. I know that may seem incredulous but it’s true. Azazel is quite possibly cheaper than Seth from SF4. However, they have bucked trend now with this big pile of shit. Tekken always unlike Street Fighter and Mortal Kombat never really relied on having the final boss as a massive, over bearing monster apart from Tekken 3 when they had True Ogre, who was pants anyways. He’s called Azazel as is some kind of ancient god/beast/destroyer thing who looks a cross between a Pharaoh and a resurrected crow. The final boss in arcade mode is a total joke however. Even if it looks shit, at least making the inactive foreground characters transparent would give you a slight fighting chance!Īzazel: cheapest boss in fight game history? Yes definitely, and I'm including SF4's Seth!. There also some serious clipping issues as larger enemies inbetween your character and the camera will give an impromptu close up of the enemies face instead of actually showing you what the character you’re controlling is doing. However for you, blocking when the camera is spinning all over the shop, it’s quite hard to press away from your opponent when the relative direction is constantly changing. Similar to arcade, they seem to have implement the obligatory automatic blocking reflex which sees you batter the crap out of your opponent for them to receive no damage whatsoever. And with the shitty targetting system and the floods of minions during boss fights, this is quite frustrating. Obviously exiting the level through failure will result in you having to fight them all over again. The later levels really do test you out to your maximum skills and are very challenging, but does get unfair in some whereby you have to face three and sometimes four bosses in a single level. This will lead to many restarts of each level as quite often she will casually fall off the level into either the water or off a gangway for no apparent reason, leaving you on your own to fight the masses of the level. She also has an annoying habit of not picking up health items when she’s dying, but picks up all the goodies if you’re dying and she doesn’t need them at all. ![]() Alisa too is a typical stupid and prohibitive AI character, managing to focus on illogical targets and doesn’t usually help you when you’re surrounded by about 8 or 9 goons. The camera swings about radically like a monkey on a spinning carousel which makes it difficult to execute the more powerful moves. 12 o’clock from your position, you have to press up, up X to hit them. You automatically lock onto an enemy and have to adjust the combination presses according to where your assailant is facing, for example Bryan Fury’s Mach Punch is forward, forward, X, but if the enemy is in front of you i.e. The targetting system in it however is totally bollocks. These are a gatling gun, flamethrower and a lead pipe, which I mistaken took for a golf club judging by the way it is wielded. You can fight using the character’s movelist if you want to but there are “weapons” hidden in boxes and enemy drops if you can find them. You battle through a lot of stages with a “boss” at the end, which is another Tekken character, who is then unlocked for Scenario mode to play as. The Scenario mode is more like a modern day Streets of Rage style with a scrolling beat ’em up feel to the game. In this you start off the game as new character Lars Alexandersson and his android sidekick Alisa, the latter of which for all you Tekken buffs is the latest creation from Tekken’s resident bonkers scientist Dr. The customary arcade mode has taken more of a backseat in this edition however, with the game focusing mainly on the Scenario Campaign mode as it’s primary function. Scenario Mode replaces the original Tekken Force mode
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